![aladdin sega dreamcast aladdin sega dreamcast](https://cdromance.com/wp-content/uploads/2018/04/37719-disney-s-aladdin-genesis-screenshot-the-escape.gif)
One of them is Aladdin on a SEGA Genesis/Mega Drive cartridge in see-through red (and 1-in-8 random orders will get the even rarer Rare Purple Gem Glow-in-the-Dark) and the other is The Lion King on a SNES cartridge in yellow. Fight through Agrabah, escape the Sultans dungeon, survive the fiery Cave of Wonders, snatch the Genies Lamp and save Princess Jasmine from the evil Jafar This is the Disney. There is also the iam8bit ‘Legacy Cartridge’ edition, which will both be limited to 4,500 units. I think what some people mean by it feeling like an 8-bit game is sort of like how Twin Snakes is basically a Playstation game at its core although that's an imperfect comparison. Experience a whole new world with Aladdin, Abu, and Genie You play as the thief Aladdin, who must make his way through several levels based on locations from the movie. That said, it's got a far better final boss. It's also super slow in terms of normal gameplay (I heard it's been speedrun four times, so there's got to be something worthwhile there). SNES version is more polished, lore-accurate, and has paragliding, but it's way too easy and enemies may as well not exist. Enemy encounters are a little more interesting because you can reflect knives with your sword, your apples get cut up by their swords, swords clash. The levels have more secrets and they have far more variety in them the Agrabah levels exemplify that. And as someone who doesn't care for Earthworm Jim, it never got close to as bad as that. Sure, it's got some non-standard rules for collision detection, especially noticeable in the dungeon and lava level, but it's something you can get used to. I've played both, and I think the Genesis version has more interesting gameplay and level design. Just remembered this today - I was reading this thread when I was banned and it was somewhat frustrating. They weren’t supposed to last beyond the movie’s season.
ALADDIN SEGA DREAMCAST MOVIE
After all, movie tie-ins had to look and sound good above everything else. This is another reason why the Genesis version won the confrontation by a landslide back then and it’s fondly remembered (the full-scale war between Genesis and SNES certainly helped polarize people’s opinions). Mind you, SNES Aladdin still isn’t much more than an easy-peasy, 7/10 game at best. The SNES version of Aladdin was always going to look the poor man’s version compared to the Genesis game, but its gameplay is easily the better of the two. Unfortunately both gamers (the audience was considerably younger on average back then) and the specialized press were over the moon for those games thanks to the amazing graphics and animation. There was a LOT of fuss around Dave Perry and his work at Virgin/Shiny at the time and the games did look incredible, but collisions, legibility, platforming, level design and difficulty balance of those games have always been questionable. This is pretty much all that needs to be said.